Final
Challenges
You can jump right
to the timed final challenges in the game's Match Race mode. To do so, enter
the following codes at the options screen:
Novice Final Challenge
Track Name: Sub-Zero Assault: Spinal Damage
Code: JAS3IKRR
Hard Final Challenge
Track Name: Sub-Zero Assault: Ballistic
Code: 2AUNIKFS
Expert Final Challenge
Track Name: Avalanche Alley: No Way Out
Code: EATFIKRM
Novice Final Challenge
Track Name: Sub-Zero Assault: Spinal Damage
Code: JAS3IKRR
Hard Final Challenge
Track Name: Sub-Zero Assault: Ballistic
Code: 2AUNIKFS
Expert Final Challenge
Track Name: Avalanche Alley: No Way Out
Code: EATFIKRM
Unlock
Extreme Match Race
To open up a hidden
match race mode, "Extreme", beat all three standard difficulty
levels. Once you have beaten Avalanche Alley: No Way Out, the Hard final
challenge, wait for the credits to finish. The extreme course will now appear
on the Match Race main screen.
Earn
New Costumes
To get an alternate
costume for your character, finish the Hard Match Race. You will only unlock a
new outfit for the character you used to beat the mode.
Mr.
Beake's board
Win two trophies in
gate challenge mode by besting the high score on two courses.
NST 1080 Avalanche board
Win fifteen
trophies in gate challenge mode by besting the high score on fifteen courses.
Old
School board
Win six trophies in
gate challenge mode by besting the high score on six courses.
Power
Painter board
Win nine trophies
in gate challenge mode by besting the high score on nine courses.
Extreme
course
Successfully
complete novice, hard, and expert challenges to unlock the extreme course.
Ride
Away Clean
If you're reckless
in the air, there's a good chance that you'll land off balance or wipe out when
you come back down to earth. To ensure a safe, speed-building landing, press
and hold the L button just before your board touches the snow.
Tuck
and Run
You can improve
your course time by tucking at every opportunity. The tuck cuts down on your
ability to turn tightly, but it increases your speed. Take quick turns out of
the tuck, then press and hold the L button to tuck again as soon you're setup
for a straight path.
Wax
Waster
1080 degrees is
crammed full of rails and logs to slide. Watch the balance meter carefully and
adjust the control stick to keep the marker in the middle. Sliding can be a
great way to shave some seconds from your score in Time Trial mode.
Trick
Attack
All three of 1080
degrees's Trick Attack courses give you a chance to spend several seconds off
the ground. If you leap when the jump meter is at it's peack, the game will
switch into slow motion, giving you more time in the air. When your character
flashes, you'll be able to score a combo multiplier if you pull off a quick
grab.
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Unlock
Extreme Match Race
To open up a hidden
match race mode, "Extreme", beat all three standard difficulty
levels. Once you have beaten Avalanche Alley: No Way Out, the Hard final
challenge, wait for the credits to finish. The extreme course will now appear
on the Match Race main screen.
Final
Challenges Cheats
You can jump right
to the timed final challenges in the game's Match Race mode. To do so, enter
the following codes at the options screen:
Novice
Final Challenge
Track Name:
Sub-Zero Assault: Spinal Damage
Code: JAS3IKRR
Hard
Final Challenge
Track Name: Sub-Zero
Assault: Ballistic
Code: ZAUNIKFS
Expert
Final Challenge
Track Name:
Avalanche Alley: No Way Out
Code: EATFIKRM
Earn
New Costumes
To get an alternate
costume for your character, finish the Hard Match Race. You will only unlock a
new outfit for the character you used to beat the mode.
Warp
Trick/Glitch
On the course Sick
With It, there is a glitch in the game that will actually warp you to the other
side of the course. About half-way through the course, in the area with all the
fallen-down trees you can grind, are two paths. One path eventually leads to an
area of mogles. The other path leads to a straight-way with two small hills.
The ''warp-zone'' is on the straight-way. When you're coming to the first hill,
stay in the middle, but aim off to the left. Jump when you reach the top of the
hill, and try to land in the snow on the mountainside. If pulled off correctly,
you will fall through the mountain, then be transported to the other side of
the course, in the mogles
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